We Should Not Agree on the Meaning of 'Game of the Year' Signifies
The difficulty of finding innovative games continues to be the video game industry's most significant fundamental issue. Despite the anxiety-inducing era of business acquisitions, escalating financial demands, labor perils, extensive implementation of AI, storefront instability, evolving player interests, progress somehow returns to the dark magic of "breaking through."
That's why I'm increasingly focused in "honors" more than before.
Having just some weeks remaining in the year, we're completely in Game of the Year period, an era where the minority of players not experiencing similar multiple no-cost shooters every week complete their library, debate development quality, and recognize that even they won't get everything. There will be exhaustive top game rankings, and anticipate "you overlooked!" responses to these rankings. A player general agreement selected by journalists, content creators, and fans will be issued at industry event. (Developers vote in 2026 at the DICE Awards and GDC Awards.)
This entire sanctification is in good fun — no such thing as correct or incorrect answers when discussing the best titles of 2025 — but the stakes seem greater. Each choice cast for a "game of the year", be it for the grand main award or "Excellent Puzzle Experience" in fan-chosen recognitions, provides chance for a breakthrough moment. A mid-sized experience that received little attention at launch could suddenly gain popularity by being associated with better known (specifically heavily marketed) blockbuster games. After 2024's Neva popped up in nominations for an honor, It's certain without doubt that numerous players suddenly sought to see a review of Neva.
Historically, award shows has established little room for the diversity of games released annually. The challenge to overcome to evaluate all appears like an impossible task; approximately eighteen thousand titles were released on Steam in the previous year, while merely seventy-four releases — including latest titles and live service titles to smartphone and VR specialized games — were included across the ceremony nominees. While commercial success, discussion, and digital availability drive what gamers experience each year, there's simply impossible for the structure of accolades to adequately recognize a year's worth of games. However, potential exists for improvement, provided we accept its significance.
The Familiar Pattern of Annual Honors
Recently, the Golden Joystick Awards, including gaming's longest-running awards ceremonies, announced its nominees. Although the selection for Game of the Year itself occurs in January, you can already see the direction: This year's list made room for deserving candidates — major releases that garnered acclaim for polish and scale, successful independent games received with AAA-scale attention — but across multiple of award types, exists a obvious focus of recurring games. Across the enormous variety of visual style and play styles, the "Best Visual Design" allows inclusion for several sandbox experiences taking place in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"If I was constructing a next year's GOTY in a lab," one writer commented in digital observation that I am chuckling over, "it should include a Sony sandbox adventure with turn-based hybrid combat, party dynamics, and randomized procedural advancement that incorporates risk-reward systems and includes light city sim construction mechanics."
GOTY voting, in all of official and community versions, has grown expected. Multiple seasons of nominees and honorees has created a pattern for what type of high-quality 30-plus-hour title can achieve a Game of the Year nominee. There are experiences that never achieve GOTY or including "important" creative honors like Creative Vision or Story, thanks often to creative approaches and quirkier mechanics. Most games published in annually are destined to be relegated into specialized awards.
Specific Examples
Consider: Would Sonic Racing: Crossworlds, a game with a Metacritic score only slightly shy of Death Stranding 2 and Ghosts of Yōtei, reach the top 10 of annual top honor competition? Or perhaps a nomination for superior audio (since the music is exceptional and merits recognition)? Unlikely. Best Racing Game? Absolutely.
How exceptional should Street Fighter 6 require being to achieve Game of the Year recognition? Will judges look at distinct acting in Baby Steps, The Alters, or The Drifter and acknowledge the most exceptional voice work of the year without a studio-franchise sheen? Does Despelote's two-hour length have "adequate" story to merit a (justified) Excellent Writing recognition? (Furthermore, should industry ceremony need a Best Documentary award?)
Repetition in favorites across recent cycles — within press, among enthusiasts — demonstrates a system progressively favoring a particular time-consuming game type, or independent games that generated enough of attention to qualify. Problematic for an industry where finding new experiences is crucial.